What is voltage drop?

Answers

Answer 1

Answer:

Explanation:

It is the voltage a voltmeter would read when connected across something that has resistance.

___________0_________O______O_______

|                                                                               |

|                                              |                                |

|_____________________|  |_____________ |

                                              |

The diagram above is supposed to represent 3 lightbulbs connected in series. The vertical lines in the middle are supposed to be a battery which powers the three light bulbs. If you put a voltmeter across one of the lightbulbs, it will read a voltage that is 1/3 of the voltage of the battery.

Answer

That reading you get across the one light bulb is The Voltage Drop.

                                             


Related Questions

The factor of safety for a machine element depends on the particular point selected for the analysis.
This bar is made of AISI 1006 cold-drawn steel (Sy=280MPa) and it is loaded by the forces F=0.55kN, P=8.0kN and T=30N.m. Based upon the Von Misses theory, determine the safety factor for points A and B.

Answers

Based upon the Von Mises theory, the safety factor for points A and B are 2.77 and 6.22 respectively.

How to calculate the safety factor for points A and B?

From the diagram of this bar made of AISI 1006 cold-drawn steel shown in the image attached below, we can logically deduce the following parameters:

Stress, Sy = 280 MPa.Force, F = 0.55 kN to N = 550 N.Pressure, P = 8.0 kN to N = 800 N.Surface tension, T = 30 Nm.Length, l = 100 mm to m = 0.1 m.Diameter, d = 200 mm to m = 0.02 m.

At point A, the stress is given by this equation:

σx = Mc/I + P/Area

[tex]\sigma_x = \frac{Fl(\frac{d}{2}) }{\frac{\pi d^2}{64} } +\frac{P}{\frac{\pi d^2}{4} } \\\\[/tex]

σx = 32Fl/πd³ + 4P/πd²

Substituting the given parameters into the formula, we have;

σx = 32(550)(0.1)/π(0.02)³ + 4(800)/π(0.02)²

σx = 95.49 MPa.

Next, we would determine the torque:

Mathematically, torque can be calculated by using this formula:

τxy = Tr/J = 16T/πd³

τxy = 16(30)/π(0.02)³

τxy = 19.10 MPa.

From Von Misses theory, we have:

σVM = √(σx² + 3τxy²)

σVM = √(95.49² + 3(19.10)²)

σVM = 101.1 MPa.

Now, we can calculate the safety factor for point A:

n = Sy/σVM

n = 280/101.1

n = 2.77.

At point B, the stress is given by this equation:

σx = 4P/πd²

σx = 4(800)/π(0.02)²

σx = 25.47 MPa.

Next, we would determine the torque:

Mathematically, torque can be calculated by using this formula:

τxy = Tr/J = 16T/πd³ + 4V/3A

τxy = 16(30)/π(0.02)³ + 4(550)/3π(0.02)³

τxy = 21.43 MPa.

From Von Mises theory, we have:

σVM = √(σx² + 3τxy²)

σVM = √(25.47² + 3(21.43)²)

σVM = 45.02 MPa.

Now, we can calculate the safety factor for point B:

n = Sy/σVM

n = 280/45.02

n = 6.22.

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A resistor, an inductor, and a capacitor are connected in series to an ac source. What is the condition for resonance to occur?.

Answers

Answer:if power factor =1 is possible for that.

Explanation:when pf is unity. means 1.

How do you fix this?





from random import randint

class Character:

def __init__(self):

self.name = ""

self.health = 1

self.health_max = 1

def do_damage(self, enemy):

damage = min(

max(randint(0, self.health) - randint(0, enemy.health), 0),

enemy.health)

enemy.health = enemy.health - damage

if damage == 0:

print("%s evades %s's attack." % (enemy.name, self.name))

else:

print("%s hurts %s!" % (self.name, enemy.name))

return enemy.health <= 0

class Enemy(Character):

def __init__(self, player):

Character.__init__(self)

self.name = 'a goblin'

self.health = randint(1, player.health)

class Player(Character):

def __init__(self):

Character.__init__(self)

self.state = 'normal'

self.health = 10

self.health_max = 10

def quit(self):

print(

"%s can't find the way back home, and dies of starvation.\nR.I.P." % self.name)

self.health = 0

def help(self): print(Commands.keys())

def status(self): print("%s's health: %d/%d" %

(self.name, self.health, self.health_max))

def tired(self):

print("%s feels tired." % self.name)

self.health = max(1, self.health - 1)

def rest(self):

if self.state != 'normal':

print("%s can't rest now!" % self.name)

self.enemy_attacks()

else:

print("%s rests." % self.name)

if randint(0, 1):

self.enemy = Enemy(self)

print("%s is rudely awakened by %s!" %

(self.name, self.enemy.name))

self.state = 'fight'

self.enemy_attacks()

else:

if self.health < self.health_max:

self.health = self.health + 1

else:

print("%s slept too much." % self.name)

self.health = self.health - 1

def explore(self):


if self.state != 'normal':

print("%s is too busy right now!" % self.name)

self.enemy_attacks()

else:

print("%s explores a twisty passage." % self.name)

if randint(0, 1):

self.enemy = Enemy(self)

print("%s encounters %s!" % (self.name, self.enemy.name))

self.state = 'fight'

else:

if randint(0, 1):

self.tired()
else:

if randint(0, 1):

self.fall()



def flee(self):

if self.state != 'fight':

print("%s runs in circles for a while." % self.name)

self.tired()

else:

if randint(1, self.health + 5) > randint(1, self.enemy.health):

print("%s flees from %s." % (self.name, self.enemy.name))

self.enemy = None

self.state = 'normal'

else:

print("%s couldn't escape from %s!" %

(self.name, self.enemy.name))

self.enemy_attacks()

def attack(self):

if self.state != 'fight':

print("%s swats the air, without notable results." % self.name)

self.tired()

else:

if self.do_damage(self.enemy):

print("%s executes %s!" % (self.name, self.enemy.name))

self.enemy = None

self.state = 'normal'

if randint(0, self.health) < 10:

self.health = self.health + 1

self.health_max = self.health_max + 1

print("%s feels stronger!" % self.name)

else:

self.enemy_attacks()

def enemy_attacks(self):

if self.enemy.do_damage(self):

print("%s was slaughtered by %s!!!\nR.I.P." %

(self.name, self.enemy.name))
def fall(self):

print(

"%s fell down a pit and dies.\nR.I.P." % self.name)

self.health = 0


Commands = {

'quit': Player.quit,

'help': Player.help,

'status': Player.status,

'rest': Player.rest,

'explore': Player.explore,

'flee': Player.flee,

'attack': Player.attack,

}

p = Player()

p.name = input("What is your character's name? ")

print("(type help to get a list of actions)\n")

print("%s enters a dark cave, searching for adventure." % p.name)

while(p.health > 0):

line = input("> ")

args = line.split()

if len(args) > 0:

commandFound = False

for c in Commands.keys():

if args[0] == c[:len(args[0])]:

Commands[c](p)

commandFound = True

break

if not commandFound:

print("%s doesn't understand the suggestion." % p.name)

Answers

Using the knowledge in computational language in python it is possible to write a code that was fixed;

Writting in python:

from random import randint

class Character:

   def __init__(self):

       self.name = ""

       self.health = 1

       self.health_max = 1

   def do_damage(self, enemy):

       damage = min(

           max(randint(0, self.health) - randint(0, enemy.health), 0),

           enemy.health)

       enemy.health = enemy.health - damage

       if damage == 0:

           print("%s evades %s's attack." % (enemy.name, self.name))

       else:

           print("%s hurts %s!" % (self.name, enemy.name))

       return enemy.health <= 0

class Enemy(Character):

   def __init__(self, player):

       Character.__init__(self)

       self.name = 'a goblin'

       self.health = randint(1, player.health)

class Player(Character):

   def __init__(self):

       Character.__init__(self)

       self.state = 'normal'

       self.health = 10

       self.health_max = 10

   def quit(self):

       print(

           "%s can't find the way back home, and dies of starvation.\nR.I.P." % self.name)

       self.health = 0

   def help(self): print(Commands.keys())

   def status(self): print("%s's health: %d/%d" %

                           (self.name, self.health, self.health_max))

   def tired(self):

       print("%s feels tired." % self.name)

       self.health = max(1, self.health - 1)

   def rest(self):

       if self.state != 'normal':

           print("%s can't rest now!" % self.name)

           self.enemy_attacks()

       else:

           print("%s rests." % self.name)

           if randint(0, 1):

               self.enemy = Enemy(self)

               print("%s is rudely awakened by %s!" %

                     (self.name, self.enemy.name))

               self.state = 'fight'

               self.enemy_attacks()

           else:

               if self.health < self.health_max:

                   self.health = self.health + 1

               else:

                   print("%s slept too much." % self.name)

                   self.health = self.health - 1

   def explore(self):

       if self.state != 'normal':

           print("%s is too busy right now!" % self.name)

           self.enemy_attacks()

       else:

           print("%s explores a twisty passage." % self.name)

           if randint(0, 1):

               self.enemy = Enemy(self)

               print("%s encounters %s!" % (self.name, self.enemy.name))

               self.state = 'fight'

           else:

               if randint(0, 1):

                   self.tired()

   def flee(self):

       if self.state != 'fight':

           print("%s runs in circles for a while." % self.name)

           self.tired()

       else:

           if randint(1, self.health + 5) > randint(1, self.enemy.health):

               print("%s flees from %s." % (self.name, self.enemy.name))

               self.enemy = None

               self.state = 'normal'

           else:

               print("%s couldn't escape from %s!" %

                     (self.name, self.enemy.name))

               self.enemy_attacks()

   def attack(self):

       if self.state != 'fight':

           print("%s swats the air, without notable results." % self.name)

           self.tired()

       else:

           if self.do_damage(self.enemy):

               print("%s executes %s!" % (self.name, self.enemy.name))

               self.enemy = None

               self.state = 'normal'

               if randint(0, self.health) < 10:

                   self.health = self.health + 1

                   self.health_max = self.health_max + 1

                   print("%s feels stronger!" % self.name)

           else:

               self.enemy_attacks()

   def enemy_attacks(self):

       if self.enemy.do_damage(self):

           print("%s was slaughtered by %s!!!\nR.I.P." %

                 (self.name, self.enemy.name))

Commands = {

   'quit': Player.quit,

   'help': Player.help,

   'status': Player.status,

   'rest': Player.rest,

   'explore': Player.explore,

   'flee': Player.flee,

   'attack': Player.attack,

}

p = Player()

p.name = input("What is your character's name? ")

print("(type help to get a list of actions)\n")

print("%s enters a dark cave, searching for adventure." % p.name)

while(p.health > 0):

   line = input("> ")

   args = line.split()

   if len(args) > 0:

       commandFound = False

       for c in Commands.keys():

           if args[0] == c[:len(args[0])]:

               Commands[c](p)

               commandFound = True

               break

       if not commandFound:

           print("%s doesn't understand the suggestion." % p.name)

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c) Also known as moral philosophy, Et hics is a branch of phil osophy which
seeks to address questions about morality; that is, about concepts like good and bad, right and wrong, justice, virtue, etc. There is quite a number of approaches to the study of ethical issues. With clear illustrations, compare and contrast Duty-based and Out come – based ethics

Answers

It should be noted that duty-based ethics is the intent of an action while outcome-based ethics means the outcome of an action.

What are ethics?

It should be noted that ethics are the moral principles that govern a person's behaviour or the conducting of an activity.

Here, duty-based ethics are what people are talking about when they refer to the principle of the thing.

Also, duty-based ethics teaches that some acts are right or wrong based on how they're viewed in the society.

It should be noted that outcome-based ethics simply dictates that the decision to act in a particular way should be beneficial to the people and have a positive impact on them. In this case, the focus is on the result.

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Cd, also called blank______, was the first widely available optical format for pc users.

Answers

Answer: Compact Disc

Both copper and stainless steel are being considered as a wall material for a liquid cooled rocket nozzle. The cooled exterior of the wall is maintained at 150°C, while the combustion gases within the nozzle are at 2750°C. The gas side heat transfer coefficient is known to be hᵢ = 2×10⁴ W/m²-K, and the radius of the nozzle is much larger than the wall thickness. Thermal limitations dictate that the temperature of copper must not exceed 540°C, while that of the steel must not exceed 980°C. What is the maximum wall thickness that could be employed for each of the two materials? For Cu, ρ = 8933 kg/m³, k = 378 W/m-K and for stainless steel, ρ = 7900 kg/m³, k = 23.2 W/m-K

Answers

a. The maximum thickness of the copper nozzle is 3.3 mm

b. The maximum thickness of the steel nozzle is 0.054 mm

The question has to do with heat transfer

What is heat transfer?

Heat transfer is the movement of heat energy from one body to anotrher.

How to calculate the maximum wall thickness?

Since the rate of heat loss by the gas equal rate of heat gain by the metal.

Rate of heat loss by gas

The rate of heat loss by gas is P = -hA(T - T') where

h = heat transfer coefficient of gas = 2 × 10⁴ W/m²-K, A = surface area of nozzle, T = maximum temperature of metal and T = Temperature of gas = 2750°C

Rate of heat gain by metal

The rate of heat gain by metal is given by P' = kA(T - T")/t where

k = thermal coefficient of metal, A = surface area of nozzle, T = maximum temperature of metal, T" = temperature of exterior wall of nozzle = 150°C and t = thickness of nozzle.

Maximum thickness of nozzle.

Since P = P', we have that

-hA(T - T') =  kA(T - T")/t

Making t subject of the formula, we have

t = -k(T - T")/h(T - T')

a. Maximum thickness for copper nozzle

Given that for copper

T = 540°C and k = 378 W/m-K

Substituting the values of the variables into t, we have

t = -k(T - T")/h(T - T')

t = -378 W/m-K(540°C - 150°C)/[2 × 10⁴ W/m²-K(540°C - 2750°C)]

t = -378 W/m-K(390°C)/[2 × 10⁴ W/m²-K(-2210°C)]

t = 147420 W/m/4420 × 10⁴ W/m²

t = 147420 W/m/44200000 W/m²

t = 0.0033 m

t = 3.3 mm

So, the maximum thickness of the copper nozzle is 10.71 cm

b. Maximum thickness for steel nozzle

Given that for steel

T = 980°C and k = 23.2 W/m-K

Substituting the values of the variables into t, we have

t = -k(T - T")/h(T - T')

t = -23.2 W/m-K(980°C - 150°C)/[2 × 10⁴ W/m²-K(980°C - 2750°C)]

t = -23.2 W/m-K(830°C)/[2 × 10⁴ W/m²-K(-1770°C)]

t = 19256 W/m/3540 × 10⁴ W/m²

t = 19256 W/m/35400000 W/m²

t = 0.0000544 m

t = 0.0544 mm

t ≅ 0.054 mm

So, the maximum thickness of the steel nozzle is 0.054 mm

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When an inside corner is being welded in the horizontal position, undercutting can be decreased or prevented by?

Answers

Answer:

By using a forward-inclined half-moon torch position, stopping momentarily at each end of the weld pool

Explanation:

By using a forward-inclined half-moon torch position, stopping momentarily at each end of the weld pool

Adjusting welding parameters, using appropriate electrode size, and maintaining proper torch angle can prevent undercutting in horizontal

welding of an inside corner.

We have,

When an inside corner is being welded in the horizontal position, undercutting can be decreased or prevented by adjusting the welding parameters, such as:

- Controlling Welding Parameters:

Adjusting the welding parameters is crucial in preventing undercutting.

It involves regulating the welding current, voltage, and travel speed.

- Selecting Appropriate Electrode Size:

Choosing the right electrode size is essential to control the heat generated during the welding process.

Smaller electrode diameters generally provide lower heat input, which can help prevent undercutting.

- Maintaining Proper Torch Angle and Manipulation Techniques:

Keeping the correct torch angle during welding is crucial to control the weld pool and metal deposition.

- reducing the welding current and travel speed

- using the appropriate electrode size

- maintaining proper torch angle and manipulation techniques.

Thus,

Adjusting welding parameters, using appropriate electrode size, and maintaining proper torch angle can prevent undercutting in horizontal welding of an inside corner.

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