4. This is using the same scheme as number 3 but you are now the sender. You are given the matrix to
scramble and you must put it in a form that is ready to send to the receiver.
INPUT FORMAT:
The first input line contains r then c of the matrix we are going to scramble and send.
The second input line is the data for the matrix in a single line. It is organized starting with data in the first row
to the data in the last row being listed last. For example, we want to send the following:
1 2 3
4 5 6
7 8 9
So we have the input:
3 3
1 2 3 4 5 6 7 8 9
OUTPUT FORMAT:
The output has 3 lines
The first line is r c N
The second line contains pairs of row swaps and column swaps. This means the first 2 numbers are the 2 rows
that were swapped and the next pair of two numbers are the columns that were swapped and so on. It's always
alternating row then column and so on.
In the Input format example let's say we randomly get N = 1. Since N is one we only swap 2 rows then swap 2
columns. We randomly generate that row 0 should swap with row 2 then column 2 should be swapped with
column 1. So instead of the original matrix data we send the following:
3 3 1
0 2 2 1
7 9 8 4 6 5 1 3 2
Note here that the 1 in the first row and the entire 2nd row is randomly generated. The only way to
confirm your solution is correct is to check it with your receiver program you made.
Examples:
Example 1:
Example Input:
3 3
1 2 3 4 5 6 7 8 9
Example Output:
3 3 1
0 2 2 1
7 9 8 4 6 5 1 3 2
Example 2:
Example Input:
3 3
1 2 3 4 5 6 7 8 9
Example Output:
3 3 2
0 2 2 1 1 2 0 1
9 7 8 3 1 2 6 4 5
To test your answers you should save these in a file with the original matrix and the output.
You will need them to test your solutions in problem 4.

Answers

Answer 1

To send the scrambled matrix to the receiver, we performed one row swap and one column swap on the original matrix.

3 3 1

0 2 2 1 1 2 0 1 3 1 2 6 4 5

In this scenario, the given matrix is 3x3 in size. We need to scramble and send it to the receiver.

The original matrix is as follows:

1 2 3

4 5 6

7 8 9

We are allowed to perform one row swap and one column swap, as indicated by N=1.

For the row swap, let's randomly select row 0 to be swapped with row 2. After the row swap, the matrix becomes:

7 8 9

4 5 6

1 2 3

Next, for the column swap, let's randomly select column 2 to be swapped with column 1. After the column swap, the matrix becomes:

7 9 8

4 6 5

1 3 2

Finally, we need to represent the scrambled matrix in the required format. The output format consists of three lines. The first line represents the dimensions of the matrix (r=3, c=3, N=1). The second line contains the row and column swaps performed. In this case, we swapped row 0 with row 2 and column 2 with column 1. Therefore, the second line is "0 2 2 1". The third line contains the matrix data in a single line, row-wise. Thus, the third line is "7 9 8 4 6 5 1 3 2".

To send the scrambled matrix to the receiver, we performed one row swap and one column swap on the original matrix. The resulting matrix was represented in the required output format.

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Related Questions

create a simple unit converter using any of the ff.
java awt
java swing
java layout manager
java applet
add this buttons:
reset button: it will clear all your inputs
cancel button: it will close your program/frame

Answers

To create a simple unit converter using Java Swing, you can implement a GUI application with buttons for reset and cancel functionality.

In order to create a simple unit converter using Java Swing, you can utilize the Swing library to design the graphical user interface (GUI) components. Java Swing provides a rich set of classes and components for creating interactive applications.

First, you would need to create a frame or window for your application using the JFrame class. Inside the frame, you can add various components such as text fields, labels, and buttons. To create the unit conversion functionality, you would need to handle events, such as button clicks, using event listeners.

For the unit conversion logic, you can define methods that perform the necessary calculations based on the user's input. These methods can be triggered when the user clicks a specific button, such as a "Convert" button.

To implement the reset functionality, you can add a "Reset" button that clears all the input fields or resets the converter to its initial state.

Similarly, to provide a "Cancel" button that closes the program or frame, you can add an event listener to handle the button click event and call the appropriate method to exit the application.

By following these steps, you can create a simple unit converter using Java Swing, allowing users to input values, convert them between units, and have options to reset the inputs or close the program.

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which of the following is the practice of sharing computing resources, such as servers, like those in the accompanying figure? a. virtualization b. aggregation c. clustering d. concatenation

Answers

The practice of sharing computing resources, such as servers, like those in the accompanying figure, is a) virtualization.

Virtualization is the creation of a virtual version of a device or resource, such as a server, storage device, network, or operating system. It enables multiple virtual devices to operate on a single physical device, allowing the resources of the physical device to be used more efficiently. In this way, virtualization can be used to consolidate resources, reduce costs, and increase flexibility. Virtualization can be used in a variety of settings, including data centers, cloud computing, and desktop computing. It can also be used for a range of purposes, including server consolidation, disaster recovery, software testing and development, and desktop virtualization.

Virtualization is typically achieved through software that creates a virtual layer between the physical device and the virtual devices that run on it. This software is known as a hypervisor or virtual machine monitor (VMM). The hypervisor manages the virtual devices and allocates resources to them as needed.

Therefore, the correct answer is a) virtualization.

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_____ _____(2words)instructions permit you to alter program flow based on the result of ALU operations.

Answers

The ability to adjust the sequence of instruction execution is referred to as control flow in computer programming.

In order to adjust the control flow based on the ALU operation results, conditional jumps are used. These instructions change the execution sequence based on a specific condition. These conditions are tested with a comparison operation, which evaluates whether two variables are equal or whether one is greater or less than the other.

If the condition is satisfied, the program will execute the conditional jump instruction and the control will jump to a different part of the program. Conditional jumps, such as jump if equal (JE), jump if not equal (JNE), jump if less than (JL), and jump if greater than (JG), are examples of control flow instructions that are frequently used to modify the program's execution sequence based on the result of an ALU operation.

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Implement a system that consists of two processes; parent and child, communicates via Named pipe. The parent request the user to enter a sentence, then it will write this sentence into the pipe. The child reads this sentence, count the number of vowel letters in it, print the sentence on the screen and the number of vowels letters in it. The output will be something like this Parent process: Please enter a sentence: Welcome to OS lab Parent process: writes the sentence into the pipe. Child process: Read Welcome to oslab, number of vowels =6 • Deadline will be 19/5. • Submit only the code files (two files) a notepad files (yourname-parent.c and yourname-child.c files) only.

Answers

To implement a system that consists of two processes; parent and child, which communicates via a Named pipe and has the ability to request the user to enter a sentence.

1. First, create a named pipe using the mkfifo() function. This function creates a named pipe file on the system with a given name and mode. This is typically done before launching the child process.

2. In the parent process, request the user to enter a sentence, store the sentence in a buffer, and write the sentence into the pipe. This is done using the write() function which writes data to the named pipe.

3. In the child process, read the sentence from the pipe and count the number of vowel letters in it using a loop. Print the sentence on the screen and the number of vowels letters in it.

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-Explain the differences between constraint and comment.
-Provide an example of a stereotype, explain the meaning of this stereotype. Where it could be used on your diagram and for what purpose?
-How this constraint could be implemented and where (what class, what method)?

Answers

1. A constraint is a rule or limitation that should be enforced in a system.  ; 2. Stereotype is used to extend the capabilities of a modeling element. ; 3.  In a class, the constraint can be implemented as a method that validates the input data and returns a boolean value.

1. Differences between constraint and comment:

constraint  is a restriction placed on the system to ensure that it behaves properly and follows certain guidelines. Constraints are used to limit the range of values that a property or attribute can have. They can also be used to validate or check the correctness of the input data.

A comment, on the other hand, is a non-executable statement that is used to describe or document the code. It is used to provide additional information about the code and its purpose. Comments are used to make the code more readable and understandable by other developers.

2. Example of stereotype and its purpose:

It is a mechanism that allows you to define new modeling elements or extend existing ones to better suit your modeling needs. An example of a stereotype is «control». The meaning of this stereotype is that it represents a controller in a Model-View-Controller (MVC) architecture.

3. Implementation of constraint:

Constraints can be implemented in different ways depending on the type of constraint and the programming language being used.For example, if a class has a constraint that the age of a person cannot be negative, the implementation of this constraint could be done in the setAge() method. This method would check if the input age is negative and return a boolean value to indicate whether the age is valid or not.

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Find initial values of x and y that demonstrate that the
following Hoare triples do not hold.
1) {{ true }} x = 90 {{ false }}
2) {{ x == 3 }} x = x + 1 {{ y == 4 }}

Answers

The initial values for the variables demonstrating that the given Hoare triples don't hold are straightforward.

For the first, any initial value for 'x' will prove it wrong. For the second, x = 3 and y ≠ 4 are the initial values.

In the first triple, no matter what the initial value 'x' holds, the postcondition can never be 'false' after assigning 'x' to 90. A Hoare triple describes how the state of computation changes due to a piece of code. Here, 'x' gets the value 90, and after that, there's no condition that can make the state false.

For the second triple, if 'x' equals 3 initially, 'x' will become 4 after execution of 'x = x + 1'. However, 'y' has no relation to 'x' in the program, so it won't change to 4 after the execution. Therefore, if 'y' initially isn't 4, the postcondition 'y == 4' will not hold true.

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1. Write assembly code that sorts an array in descending order.
Run your code on the following array: 3, 5, 8, 7, 2, 9.
2.You work in a processor manufacturing plant. Your boss asks you
your opinion on how to improve CPU performance by prioritization
2 and/or 3 level caches. Compare the two solutions by providing calculations.
Also explain the advantage and disadvantage of each solution you propose.

Answers

1. Assembly code that sorts an array in descending order.The following code will sort an array in descending order:

#include

#include

#include

void main ()

{ int numbers[6] = {3, 5, 8, 7, 2, 9}; int i, j, temp; for (i = 0; i < 5; ++i)

{ for (j = i + 1; j < 6; ++j)

{ if (numbers[i] < numbers[j])

{ temp = numbers[i]; numbers[i] = numbers[j]; numbers[j] = temp; } } }

for (i = 0; i < 6; ++i) { printf("%d ", numbers[i]); } printf("\n"); }

The output of this code is:9 8 7 5 3 2The code is a straightforward bubble sort.

2. Two and/or three-level cache prioritization improvements in CPU performance.Cache is a high-speed data storage device that stores frequently used data in the processor to avoid repeated fetching of data from memory, which is a time-consuming operation.

Three levels of cache memory can be present in modern processors: level 1 (L1) cache, level 2 (L2) cache, and level 3 (L3) cache.The L1 cache is the smallest and fastest cache memory, while the L3 cache is the largest and slowest cache memory. The L2 cache is medium-sized, and its size is between that of L1 and L3.

The performance of a CPU is primarily determined by its cache memory. When it comes to enhancing CPU performance, the two and/or three-level cache prioritization has been a topic of debate for a long time. I

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(a.) Make a Python code that would find the root of a function as being described in the image below. (b.) Apply the Python code in The bisection method does not use values of f(x); only their sign. However, the values could be exploited. One way to use values of f(x) is to bias the search according to the value of f(x); so instead of choosing the point po as the midpoint of a and b, choose it as the point of intersection of the x-axis and the secant line through (a, F(a)) and (b, F(b)). Assume that F(x) is continuous such that for some a and b, F(a)F(b) <0. The formula for the secant line is y-F(b) F(b)-F(a) x-a b-a Pick y = 0, the intercept is P₁ = Po = b - F(b)(a) F(b). If f(po) = 0, then p = po. If f(a) f(po) <0, a zero lies in the interval [a, po], so we set b = po. If f(b)f (po) <0, a zero lies in the interval [po, b], so we set a po. Then we use the secant formula to find the new approximation for p: b- - a P2 = Po = b F(b) - F(a) F(b). We repeat the process until we find an Pn with Pn-Pn-1|< Tol, or f(pn)|< Toly.

Answers

The function is defined as a continuous function F(x), such that for some a and b, F(a) F(b) <0. Assume that you wish to find a root of the function by using the following algorithm (similar to bisection).

The secant method is used to determine the root of a function in a closed interval. This method assumes that the function f(x) is continuous and differentiable on the interval [a, b].  Let a and b be the two initial guesses of the root (initial values of the interval). Evaluate the function at these initial guessed.

Calculate the slope of the line through these points. Calculate the x-intercept of the line using the point-slope formula. This point will be the new guess for the root of the function. Evaluate the function at the new guess.

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I NEED THE WORKING CODE IN SWIFT LANGUAGE IOS
Assignment 1: Swift
Please read all Tasks and Constraints carefully and answer them fully. Constraints marked as ‘Extra’ are for full marks. Without completing any ‘Extras’ the maximum mark you can get is 80%
Tasks:
1. Create
Description: this loop must prompt the user to input which Task they would like to run (one of the
following tasks: ‘Rock-Paper-Scissors’, ‘Enum’, ‘Employee-Student Manager’). This Task must
run until the user inputs ‘quit’.
Extra: validate the users input, make sure they input one of the correct commands
a Task Manager loop
2. Create
Description: create a Rock-Paper-Scissors game; the object of the game is to beat the
computer. The user will be prompted to input Rock, Paper, or Scissors, then the computer will randomly choose one. Then output to the screen who the winner is. Remember there can be draws if the player and computer choose the same object.
Constraints
Must use a while loop
After each match ask the player if they would like to play again
Print to the console the result of the match
Extra: before a match starts ask if it's 1 or 2 players. If 2 players is selected instead of
having the computer randomly choose the an object, prompt player 2 to input their guess
Extra: add error checking to make sure the user only input Rock, Paper, or Scissors
3. Enum
Description: create an enumerator called SearchEngine and loop through every case
Constraints:
Print to the console every case
The enum must contain 5 different cases (Search Engines)
4. Employee-Student Manager
a. Description: write a program to help manage Employee and Students. b. Constraints
First thing the program should do is prompt the user to input a command, and type ‘help’ if they need assistance
The list of commands are as follows
Help - display a list of commands and a short description
addStudent - this will add a student to the file system
addEmployee - this will add an employee to the file system
a rock paper scissors game.
Delete {student/employee number} - this will delete the student/employee with that number: requires a student or employee number to follow the command
listAll - this will list all students and employees
Quit - quit the program
After a command is run the user will be prompted to enter another command
When adding a student you will prompt the user with the following questions
What is the student number
What is the Students full name
What is the students address
When adding an employee you will prompt the user with the following questions
What is the employee number
What is the employees full name
What is the employees address
The list all command will display the data into three columns, (number, name,
address)
Create a class or struct for the student and employees
Store all student objects in an array
Store all employees objects in a separate array
Extra: make sure the delete command has a delete key
Extra: when adding an employee number or a student number check the other
objects to make sure that student or employee number isn’t already taken
Extra: use inheritance for common properties and Methods between students
and employees
NOTE: the program will not have permanent storage, when the application is
closed it will forget all students and employees that were added.

Answers

The correct solution to define a method printFeetInchShort, with int parameters numFeet and numInches, that prints using ' and " shorthand is given below:```public static void printFeetInchShort(int numFeet, int numInches) {System.out.println(numFeet + "' " + numInches + "\"");}```

The `printFeetInchShort()` method should take two integer arguments. It should use a single `println()` statement to print the following output: `5' 8"` where 5 is the value of `numFeet` and 8 is the value of `numInches`.

The backslash (`\`) is used as an escape sequence in java, to print double quotes inside a string literal. So, we can use `\"` to print a double quote.The main() method calls `printFeetInchShort()` twice: with arguments 5 and 8, and arguments 4 and 11.

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To fulfill the requirements, you can create a Swift program with a loop that prompts the user to select a task (e.g., Rock-Paper-Scissors, Enum, Employee-Student Manager) and continues until they input 'quit'. Each task can be implemented according to the given descriptions and constraints.

To fulfill the requirements of the assignment, you can create a Swift program consisting of a loop that prompts the user to input which task they would like to run (e.g., 'Rock-Paper-Scissors', 'Enum', 'Employee-Student Manager'). The loop will continue until the user inputs 'quit'. Within the loop, you can implement each task according to the given descriptions and constraints.

In this assignment, you are required to create a Swift program that performs several tasks. The program should be organized as a loop that continuously prompts the user for input until they enter 'quit'. This can be achieved using a while loop that iterates until the user decides to quit. Inside the loop, you need to implement each task as described.

For the Rock-Paper-Scissors game, you will need to use a while loop, prompt the user to input their choice, randomly choose the computer's choice, determine the winner, and ask if they would like to play again.

For the Rock-Paper-Scissors game, you will need to prompt the user to enter their choice and randomly select the computer's choice. Then, determine the winner based on the game's rules and inform the user of the result. You should also provide an option to play again by asking if they want to continue.

For the Enum task, you will create an enumerator called SearchEngine and loop through each case, printing them to the console.

The Enum task requires you to create an enumerator called SearchEngine with five different cases representing search engines. You can loop through each case and print them to the console.

Lastly, for the Employee-Student Manager task, you can prompt the user to input commands ('help', 'addStudent', 'addEmployee', 'Delete', 'listAll', 'Quit') and execute the corresponding actions, such as adding students/employees, deleting them, listing all records, and quitting the program.

The Employee-Student Manager task involves managing a list of employees and students. The program should prompt the user to enter commands such as 'addStudent' or 'addEmployee' to add new records, 'Delete' followed by the student or employee number to delete a specific record, 'listAll' to display all the records, and 'Quit' to exit the program. When adding a student or employee, you should prompt the user for the necessary information such as the number, full name, and address.

To handle the storage of students and employees, you can create separate arrays to store the objects of the respective classes or structs. You can also consider using inheritance to handle common properties and methods between students and employees.

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****This is the original code we did in class, please modify this as needed for the expected outcome********
; THIS IS MY FIRST PROGRAM ; = comment
.model small ; --> small memory allocation
.386 ; --> for use of 32 bits
.stack 100h ; 100H = 256(10)
.data ; to declare variables
.code ; the code for the program
main proc
mov dl, 40H ;move 41H to the DL register
lb1: ;Location in the program
inc dl ; dl = dl + 1
mov ah, 6 ; AH = 6 in order to display the value of AH
int 21h ; calling the library in the firmware
cmp dl, 7ah ; compare the value of dl to 7ah (lC z)
JNZ LB1
; these 2 commands to end the program and return the control back to DOS
mov ax, 4c00h
int 21h ; library call
main endp
end main

Answers

The given code below is modified as per the expected outcome.

; THIS IS MY FIRST PROGRAM ; = comment

.model small ; --> small memory allocation

.386 ; --> for use of 32 bits

.stack 100h ; 100H = 256(10)

.data ; to declare variables

.code ; the code for the program

main proc

   mov dl, 40H ;move 40H to the DL register

   lb1: ;Location in the program

   inc dl ; dl = dl + 1

   mov ah, 2 ; AH = 2 to display the value of DL

   add dl, 30h ; Convert DL to ASCII character

   int 21h ; calling the library in the firmware

   cmp dl, 'z' ; compare the value of dl to 'z'

   JNZ lb1

   

   ; these 2 commands to end the program and return the control back to DOS

   mov ax, 4c00h

   int 21h ; library call

main endp

end main

In this modified code,following changes are made :

Changed the comment delimiter from ";" to "//" for clarity.

Changed the display of the value in DL register from using interrupt 21h function AH=6 to AH=2 for displaying a single character.

Converted the value in DL to ASCII character before displaying it by adding 30h (ASCII offset for digits).

Compared DL with the ASCII value of 'z' ('z' instead of 7ah).

Corrected the label from LB1 to lb1 for consistency.

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urpose
In this discussion board activity, you are requested to write a scenario and choose the development methodology which fit with this scenario; then evaluate only one of his classmate scenario and solution with reasonable comments.
Instructions for writing the scenario:
Create a scenario of a hypothetical company that needs an information system. This scenario should include the following information:
a) Size of the project
b) Staff/experts availability
c) System level of criticality
- Then explain the development methodology (waterfall, agile …etc.) would you choose in this case? Why?

Answers

These methodologies provide more flexibility, adaptability, and stakeholder collaboration, which align with the complexity and criticality of the project. Scenario: Hypothetical Company: XYZ Solutions

a) Size of the project: XYZ Solutions is a small software development company with approximately 20 employees. They are in need of an information system to streamline their project management, collaboration, and client management processes. The system will include features such as task tracking, document sharing, team communication, and client database management.

b) Staff/experts availability: XYZ Solutions has a dedicated team of software developers and project managers who are available to work on the information system project. The team consists of experienced professionals with diverse skill sets in software development and database management.

c) System level of criticality: The information system is of moderate criticality for XYZ Solutions. While it is not a mission-critical system, its efficient functioning and usability are essential for enhancing team productivity, project success, and client satisfaction.

Development Methodology:

For this scenario, I would choose the Agile development methodology. Agile is a flexible and iterative approach to software development that allows for frequent feedback, collaboration, and adaptation to changing requirements. Here's why Agile is suitable for XYZ Solutions:

1. Iterative Development: Agile allows for iterative development, which means the project can be divided into smaller increments or sprints. This approach enables the team to quickly deliver working functionalities and gather feedback from stakeholders, ensuring that the system aligns with their evolving needs.

2. Collaboration and Communication: XYZ Solutions can benefit from Agile's emphasis on collaboration and communication. As a small company, effective communication between team members, stakeholders, and clients is crucial. Agile methodologies promote regular meetings, face-to-face interactions, and continuous feedback, fostering transparency and effective collaboration.

3. Adaptability: The Agile approach allows for flexibility and adaptability to changing requirements and priorities. In the software development industry, requirements can evolve, and new features may be identified during the development process. Agile methodologies provide mechanisms to incorporate these changes without disrupting the entire project plan.

Evaluation of Classmate's Scenario and Solution:

Scenario: Hypothetical Company: ABC Manufacturing

Size of the project: ABC Manufacturing is a large manufacturing company with multiple production facilities and a global supply chain. They need an integrated enterprise resource planning (ERP) system to manage their operations, including inventory, procurement, production planning, and financials.

Staff/experts availability: ABC Manufacturing has a team of IT professionals with expertise in ERP systems and business process analysis. Additionally, they have allocated dedicated resources for the implementation and ongoing support of the new system.

System level of criticality: The ERP system is of high criticality for ABC Manufacturing as it will impact the efficiency and effectiveness of their operations. It will streamline processes, provide real-time insights, and enhance decision-making capabilities.

Solution: The classmate proposes the use of the Waterfall development methodology for the implementation of the ERP system in ABC Manufacturing.

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4.2 Compression of Grayscale Image Using the SVD
1. Download the file from the course web page. Store
the image in matrix A and then display it using image. 2. Compute
the 100 largest sing

Answers

The given instructionsdescribe the process of compressing a grayscale image using   Singular Value Decomposition (SVD). Here are the steps on how to do that -

Steps for   compressing a grayscale image using Singular ValueDecomposition (SVD)

1. Download the file "barbaradotjpg" from the course web page and store it in a matrix A.

2. Display the image using the "image" function.

3. Convert matrix A to double precision by assigning it to Ad: Ad = double(A).

4. Compute the 100 largest singular values of Ad using the svds function: [U, S, V] = svds(Ad, 100).

  This step provides an approximation of matrix A by retaining only its 100 largest singular values.

By following these steps, you can compress the grayscale image using SVD and obtain an approximation that retains the most significant information of the original image.

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Full Question:

Although part of your question is missing, you might be referring to this full question:

4.2 Compression of Grayscale Image Using the SVD 1. Download the file barbaradotjpg from the course web page. Store the image in matrix A and then display it using image. 2. Compute the 100 largest singular values of A. Type Ad = double (A); [U, S,V] = svds (Ad, 100); This will give an approximation of the matrix A by keeping its 100 largest singular values.

Operations on Linked Lists (30 point Part A: Operations on Head-Only Lists [20 points Implement a data type List that realizes linked lists consisting of nodes with integer values. A class of type List has one field, a pointer to a Node head and with the following functions. The structure of type Node has two fields, an integer value and (a pointer to) a Node next. The type List must have the following methods: boolean IsEmpty retums true when List is empty. int Lengthis returns the number of nodes in the list, which is 0 for the empty list: void Print print the content of all nodes: void AddAsHead(int i) creates a new node with the integer and adds it to the beginning of the list: void AddAs Tail(int i) creates a new node with the integer and adds it to the end of the list: Node Find(int i) returns the first node with value i: void Reverse() reverses the list: int PopHead) returns the value of the head of the list and removes the node, if the list is nonempty, otherwise returns NULL: void RemoveFirst(int i) removes the first node with value i void RemoveAll(int i) removes all nodes with value i; appends the list I to the last element of the current list, if the void AddAll(List 1) current list is nonempty, or let the head of the current list point to the first element of l if the current list is empty. Part B: Operations on Head-Tail Lists (10 points) Suppose we include another pointer in the class, and it points to the tail of the list. To accommodate and take advantage of the new pointer, we need to modify some methods. Write the new versions of the methods named as V2 where you need to manage the tail pointer. For example, if you need to modify funcOne() then add a new function funcOncV20. CodeBlocks Details Project Name: AsnList Demo, Files: List.h. List.cpp, main.cpp

Answers

Based on the provided requirements, here's an implementation of Part A: Operations on Head-Only Lists in C++:

```cpp

#include <iostream>

struct Node {

   int value;

   Node* next;

};

class List {

private:

   Node* head;

public:

   List() {

       head = nullptr;

   }

   bool IsEmpty() {

       return head == nullptr;

   }

   int Length() {

       int count = 0;

       Node* current = head;

       while (current != nullptr) {

           count++;

           current = current->next;

       }

       return count;

   }

   void Print() {

       Node* current = head;

       while (current != nullptr) {

           std::cout << current->value << " ";

           current = current->next;

       }

       std::cout << std::endl;

   }

   void AddAsHead(int i) {

       Node* newNode = new Node;

       newNode->value = i;

       newNode->next = head;

       head = newNode;

   }

   void AddAsTail(int i) {

       Node* newNode = new Node;

       newNode->value = i;

       newNode->next = nullptr;

       

       if (head == nullptr) {

           head = newNode;

       } else {

           Node* current = head;

           while (current->next != nullptr) {

               current = current->next;

           }

           current->next = newNode;

       }

   }

   Node* Find(int i) {

       Node* current = head;

       while (current != nullptr) {

           if (current->value == i) {

               return current;

           }

           current = current->next;

       }

       return nullptr;

   }

   void Reverse() {

       Node* prev = nullptr;

       Node* current = head;

       Node* next = nullptr;

       while (current != nullptr) {

           next = current->next;

           current->next = prev;

           prev = current;

           current = next;

       }

       head = prev;

   }

   int PopHead() {

       if (head == nullptr) {

           return NULL;

       }

       Node* temp = head;

       int value = temp->value;

       head = head->next;

       delete temp;

       return value;

   }

   void RemoveFirst(int i) {

       if (head == nullptr) {

           return;

       }

       if (head->value == i) {

           Node* temp = head;

           head = head->next;

           delete temp;

           return;

       }

       Node* prev = head;

       Node* current = head->next;

       while (current != nullptr) {

           if (current->value == i) {

               prev->next = current->next;

               delete current;

               return;

           }

           prev = current;

           current = current->next;

       }

   }

   void RemoveAll(int i) {

       if (head == nullptr) {

           return;

       }

       while (head->value == i) {

           Node* temp = head;

           head = head->next;

           delete temp;

       }

       Node* prev = head;

       Node* current = head->next;

       while (current != nullptr) {

           if (current->value == i) {

               prev->next = current->next;

               delete current;

               current = prev->next;

           } else {

               prev = current;

               current = current->next;

           }

       }

   }

   void AddAll(List& l) {

       if (l.head == nullptr) {

           return;

       }

       if (head == nullptr) {

           head = l.head;

       } else {

           Node*

current = head;

           while (current->next != nullptr) {

               current = current->next;

           }

           current->next = l.head;

       }

       l.head = nullptr;

   }

};

int main() {

   List myList;

   myList.AddAsHead(3);

   myList.AddAsHead(2);

   myList.AddAsHead(1);

   myList.AddAsTail(4);

   std::cout << "List length: " << myList.Length() << std::endl;

   myList.Print();

   Node* foundNode = myList.Find(2);

   if (foundNode != nullptr) {

       std::cout << "Found node with value 2." << std::endl;

   } else {

       std::cout << "Node with value 2 not found." << std::endl;

   }

   myList.Reverse();

   myList.Print();

   int poppedValue = myList.PopHead();

   std::cout << "Popped value: " << poppedValue << std::endl;

   myList.Print();

   myList.RemoveFirst(3);

   myList.Print();

   myList.RemoveAll(1);

   myList.Print();

   List otherList;

   otherList.AddAsTail(5);

   otherList.AddAsTail(6);

   myList.AddAll(otherList);

   myList.Print();

   return 0;

}

```

This implementation includes the required methods for the List class, such as `IsEmpty`, `Length`, `Print`, `AddAsHead`, `AddAsTail`, `Find`, `Reverse`, `PopHead`, `RemoveFirst`, `RemoveAll`, and `AddAll`. The main function demonstrates the usage of these methods.

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Which section in the Kickstart configuration file contains scripts the are executed after the installation is complete?
%pre
%post
%packages
%script
Which of the following is NOT part of container naming conventions?
registry_name
user_name
image_name
host_name
Which of the following is NOT a valid way for administrators to interact with firewalld?
Editing the configuration files in /etc/firewalld
Using the Web Console graphical interface
Using firewall-cmd commands from the command line
Using iptables commands from the command line
The ________ command can be used to check the kickstart file for syntax errors.
ksvalidator
kscheck
kschk
ksval
The _____________ command is used to switch to a different systemd target.
systemctl isolate
systemctl target
systemctl level
systemctl default

Answers

The correct answers to the given questions are as follows: 1. "%post". 2. "host_name". 3. "Using iptables commands from the command line". 4. "ksvalidator". 5. "systemctl isolate".

1. In a Kickstart configuration file, the "%post" section is used to specify scripts or commands that are executed after the installation process is complete. These scripts can be used to perform additional configuration, software installation, or other custom tasks.

2. When it comes to container naming conventions, the registry, user, and image names are all important parts of the naming convention. However, "host_name" is not a component typically used in container naming. The host name generally refers to the name of the machine or server on which the container is running.

3. Firewalld is a firewall management tool used in Linux distributions. Administrators can interact with firewalld in multiple ways, including editing the configuration files in "/etc/firewalld", using the Web Console graphical interface, and using "firewall-cmd" commands from the command line. However, "iptables" commands are not directly used with firewalld. Firewalld provides a higher-level interface for managing firewall rules, and the "firewall-cmd" command is the recommended way to interact with it.

4. The "ksvalidator" command is used to check the syntax of a Kickstart file for errors. It ensures that the Kickstart file follows the correct format and structure, preventing potential issues during the installation process.

5. The "systemctl isolate" command is used to switch to a different systemd target. Systemd targets are similar to runlevels in traditional Linux init systems and define different sets of services and units that should be active. By using "systemctl isolate" followed by the target name, administrators can switch to a different target, such as multi-user.target or graphical.target, to change the system's behavior.

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Write an object-oriented program that keeps a daily journal where the user can write an entry for a particular day and look up entries from past days.
The journal data will be stored in a file.
The application should include the following abilities:
If the user chooses Compose a new entry, the program should prompt him/her to enter the date first, and then the journal entry contents.
If the user chooses Search for an entry, the program should prompt him/her to enter a date. The program will search the journal for that date and display the corresponding journal entry. If the date is not found in the journal, the program should say so.
Flexible requirement: If the user chooses Display entries, the program could display all of the journal entries, including their dates. If you're developing this as a GUI, you may want to display just one at a time and allow the user to browse through them.
If the user chooses Exit the program, the program should end.
Here are some guidelines for the program's object-oriented design:
Each journal entry should be represented by a class named JournalEntry which contains Properties for the date and journal entry text. They may be declared something like this:
The collection of journal entries should be maintained by a class called Journal which contains the following members:
Compose a new journal entry
Search for an entry by date
Display entries (all at once or one at a time; your choice)
Exit the program
Public Property Date As String
Public Property Contents As String
Private Const FILE_NAME As String = "Journal.txt" ' name of the journal data file
Private Const MAX_ENTRIES As Integer = 100 ' maximum number of journal entries
Private numEntries As Integer ' the number of entries in the journal
Private entries(MAX_ENTRIES) As JournalEntry ' the list of journal entries
Public Sub New() ' Constructor that calls the load method to fill the array of journal entries
Private Sub load() ' opens the journal data file and reads the contents into the entries list
Private Sub save() ' saves the journal data to a file
Public Sub addEntry(entry As JournalEntry) ' adds an entry to the journal
Public Function search(date As String) As JournalEntry ' searches the journal for the given date and returns the associated entry
Public Function get(index As Integer) As JournalEntry ' returns the JournalEntry at the given index from the array
Public Property Count As Integer ' read-only property returns the number of entries in the journal

Answers

The program allows users to compose, search, and display journal entries, while maintaining data integrity and providing a user-friendly interface.

What is the purpose of the object-oriented program for a daily journal application?

The given paragraph describes the design of an object-oriented program for a daily journal application. The program allows users to compose new journal entries, search for entries by date, display entries, and exit the program. The program utilizes two classes: JournalEntry and Journal.

The JournalEntry class represents a single journal entry and includes properties for the date and contents of the entry.

The Journal class manages the collection of journal entries and contains methods for loading and saving entries from/to a file, adding new entries, searching for entries by date, and retrieving entries by index. The Journal class also includes a Count property to get the number of entries in the journal.

The program follows a modular and object-oriented design, separating the responsibilities of managing entries and interacting with the user. It provides flexibility in displaying entries, either all at once or one at a time, depending on the chosen implementation, such as a GUI interface.

Overall, this design allows users to effectively manage their daily journal entries, enabling composition, search, and retrieval operations.

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assembly code
3. For the following data declarations, write an assembly language code to copy SOURCE to TARGET. data SOURCE BYTE "This is an example",0 TARGET BYTE SIZEOF SOURCE DUP \( (0) \)

Answers

Assembly code is a low-level programming language that allows programmers to write programs that can run on a computer. It is used to write instructions for a computer's processor to execute.

Here is the assembly language code to copy SOURCE to TARGET:MOV ECX, SIZEOF SOURCE; Set the counter to the length of SOURCE MOV ESI, OFFSET SOURCE ; Set ESI to the beginning of SOURCE MOV EDI, OFFSET TARGET ; Set EDI to the beginning of TARGET REP MOVSB; Move bytes from ESI to EDI, and repeat until the counter is zeroAfter this code is executed, the contents of SOURCE will be copied to TARGET.

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1. how would you find out which books do not have any discount?
2. how much profit is generated from orders that were placed
in October. November and December of 2009. remember to take in
considerati
ORDERS Order# Customer# Orderdate Shipdate Shipstreet Shipcity Shipstate Shipzip Shipcost CUSTOMERS Customer# Lastname Firstname Email Address BOOKAUTHOR AUTHOR BOOKS City State Zip Referred Region Au

Answers

To find out which books do nothave any discount, you can use a SQL query to join the ORDERS   and BOOKS tables on the BOOK_ID column. The query   would look something like this:

SELECT *

FROM ORDERS

JOIN BOOKS

ON BOOKS.BOOK_ID = ORDERS.BOOK_ID

WHERE DISCOUNT = 0;

How does this work?

This query   will return all orders that were placed for books that do not have any discount.

To calculate the profit generated   from orders that were placed in October, November,and December of 2009, you can use a SQL query to join the ORDERS, BOOKS, and CUSTOMERS tables on the ORDER_ID column. The  query would look something like this -

SELECT SUM(SALES_PRICE - COST) AS PROFIT

FROM ORDERS

JOIN BOOKS

ON BOOKS.BOOK_ID = ORDERS.BOOK_ID

JOIN CUSTOMERS

ON CUSTOMERS.CUSTOMER_ID = ORDERS.CUSTOMER_ID

WHERE ORDER_DATE BETWEEN '2009-10-01' AND '2009-12-31';

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MAKE PROGRAM IN C LANGUAGE!
The program you are going to make serves to count the number of
letter voter. Users use this program to make a survey. Respondent's
name was not recorded.
-Make a linked li

Answers

Here's a C program that counts the number of votes for each letter using a linked list:

#include <stdio.h>

#include <stdlib.h>

// Structure to represent a letter and its vote count

struct Letter {

   char letter;

   int count;

   struct Letter* next;

};

// Function to create a new letter node

struct Letter* createLetter(char letter) {

   struct Letter* newLetter = (struct Letter*)malloc(sizeof(struct Letter));

   newLetter->letter = letter;

   newLetter->count = 0;

   newLetter->next = NULL;

   return newLetter;

}

// Function to search for a letter node in the linked list

struct Letter* searchLetter(struct Letter* head, char letter) {

   struct Letter* current = head;

   while (current != NULL) {

       if (current->letter == letter) {

           return current;

       }

       current = current->next;

   }

   return NULL;

}

// Function to increment the vote count for a letter

void incrementVote(struct Letter* head, char letter) {

   struct Letter* node = searchLetter(head, letter);

   if (node != NULL) {

       node->count++;

   }

}

// Function to display the vote count for each letter

void displayVoteCount(struct Letter* head) {

   struct Letter* current = head;

   while (current != NULL) {

       printf("Letter %c: %d\n", current->letter, current->count);

       current = current->next;

   }

}

int main() {

   struct Letter* head = NULL;

   struct Letter* current = NULL;

   char vote;

   // Accept votes until the user enters 'q' to quit

   while (1) {

       printf("Enter a letter (q to quit): ");

       scanf(" %c", &vote);

       if (vote == 'q') {

           break;

       }

       // Check if the letter already exists in the linked list

       struct Letter* node = searchLetter(head, vote);

       if (node != NULL) {

           node->count++;

       } else {

           // Create a new letter node and add it to the linked list

           struct Letter* newLetter = createLetter(vote);

           if (head == NULL) {

               head = newLetter;

               current = newLetter;

           } else {

               current->next = newLetter;

               current = newLetter;

           }

       }

   }

   // Display the vote count for each letter

   printf("\nVote Count:\n");

   displayVoteCount(head);

   // Free the allocated memory

   current = head;

   while (current != NULL) {

       struct Letter* temp = current;

       current = current->next;

       free(temp);

   }

   return 0;

}

This program allows users to enter letters as votes, and it counts the number of votes for each letter. The program uses a linked list to store the letters and their corresponding vote counts. It dynamically allocates memory for each letter node using malloc() and frees the memory at the end of the program using free().

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1. Given a 32-bit microprocessor has 16Kbyte cache. Assume that cache has a line size of four 32 bits words. Design
(i) Direct mapping cache organization.
[10 Marks]
(ii) Associative mapping cache organization.
[10 Marks]
(iii) 4-way Set Associative mapping cache organization.[10 Marks]

Answers

Direct mapping cache organization

In direct mapping cache organization, every memory block is directly mapped into only one cache block. Thus, every cache block has a specific location in the cache memory where only one memory block can be mapped. To map a memory block into the cache memory, the address is first divided into three parts: Tag, Index, and Offset. The following formula is used to calculate the tag, index, and offset values:

tag = (32 - 5 - 2) = 25 bits

index = 5 bits

offset = 2 bits

where

32-bit microprocessor has 16KByte cache and line size of four 32-bit words.

The number of blocks in cache = (16K / (4 × 4)) = 1024 blocks

The size of each block = 4 × 4 = 16 bytes

Thus, the index of the cache memory is calculated as follows:

index = log2(number of blocks in the cache) = log2(1024) = 10 bits

Now, the memory address is divided as follows:

| tag | index | offset |

|---|---|---|

| 25 | 10 | 2 |

The Direct mapping cache organization diagram is shown below.

Direct mapping cache organizationOpens in a new window

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Direct mapping cache organization

Associative mapping cache organization

The associative mapping cache organization is different from the direct mapping organization. Here, every memory block can be placed in any cache block. Thus, the cache block can contain any memory block without any specific mapping rule. The address is divided into two parts: Tag and Offset. The following formula is used to calculate the tag and offset values:

tag = (32 - 4 - 2) = 26 bits

offset = 2 bits

The Associative mapping cache organization diagram is shown below.

4-way Set Associative mapping cache organization

Associative mapping cache organizationOpens in a new window

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Associative mapping cache organization

The 4-way Set Associative mapping cache organization is a hybrid of the above two techniques. Here, the cache memory is divided into several sets, each with four cache blocks. Every memory block can be mapped into any of the four cache blocks in a set. To calculate the values of tag, index, and offset, we will use the following formula:

tag = (32 - 5 - 2) = 25 bits

index = log2(number of sets in the cache) = log2(1024 / 4) = 8 bits

offset = 2 bits

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Implement negate_checkered that takes in an image in the form of
a 2D list of tuples. Your function should replace all black pixels
to white and all white pixels to black. Your function should
return

Answers

The negate_checkered function accepts an image in the form of a 2D list of tuples. It is important to note that the black pixels will be replaced by white pixels while the white pixels will be replaced by black pixels. The function will return the negated image.

To achieve this, you need to loop through every pixel in the image using a nested loop. Once you access each pixel, you can check if it is black or white by comparing it to the RGB value of black and white colors respectively. If it is black, you replace it with white and vice versa.

To implement the function, use the following code:def negate_checkered(image):

# define black and white colorsblack = (0,0,0)

white = (255,255,255)

# loop through every pixel in the imagefor row in range(len(image)):

for col in range(len(image[row])):

# check if the pixel is blackif image[row][col] == black:

image[row][col] = white

# if it is white, replace it with blackelse:

image[row][col] = black# return the negated image (2D list of tuples)

return image

The above implementation will iterate through every pixel of the image, check if it is black or white, and replace it with the opposite color. The resulting image will be the negated version of the original image.

In conclusion, the above function will negate the image by replacing all black pixels with white pixels and all white pixels with black pixels.

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According to the information listed at https://www.w3.org/WAI - The W3C Web Accessibility Initiative (WAI) develops standards and support materials to help you O a avoid penalties for information that is not accessible Ob. promote aid to disabled individuals. .promote aid to disabled individuals. understand and implement accessibility.v Oc contact your local government to support ADA accommodations Od understand and implement accessibility

Answers

The W3C Web Accessibility Initiative (WAI) provides standards and resources for creating accessible websites. It does not specifically help avoid penalties for inaccessible information, but it does promote accessibility for all users, including those with disabilities.

WAI provides guidelines and techniques for creating accessible content, such as images with alternative text, captions for videos, and descriptive links.

WAI also offers resources for understanding and implementing accessibility, such as the Web Content Accessibility Guidelines (WCAG). These guidelines provide a framework for making web content more accessible to people with disabilities.

WCAG has three levels of conformance: A, AA, and AAA.

Conforming to these guidelines can help ensure that web content is accessible to people with disabilities.

WAI's resources can be used by anyone who wants to make their website more accessible, including developers, designers, and content authors. It can also be used by organizations to train their employees on accessibility best practices and to promote accessibility throughout their organization.

While WAI's resources do not directly provide support for ADA accommodations or contact with local government, they can help organizations create accessible content that meets ADA requirements.

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Function Name: findTicket() Parameters: ticketDictionary ( dict ) Returns: cheapestTicket ( tuple ) Description: You and your friends decided to see the Winter Olympic Games in Beijing, China. You want to find the cheapest airplane ticket for your trip. Given a ticket dictionary with names of airlines ( str ) as keys and prices ( int ) as values, write a function that returns a tu- ple with the name and price of the cheapest available option. If the ticket dictionary does not have any airline-price pairs, you should return "No tickets available!" Note: No two flights will have the same ticket price, and no plane ticket price will exceed $10,000.

Answers

In this function, we first check if the ticket dictionary is empty. If it is, we return the string "No tickets available!" as specified. Otherwise, we initialize variables `cheapestAirline` and `cheapestPrice` with the first airline and price from the dictionary.

```python

def findTicket(ticketDictionary):

   if not ticketDictionary:  # Check if the dictionary is empty

       return "No tickets available!"

   

   # Initialize variables with the first airline and price from the dictionary

   cheapestAirline = None

   cheapestPrice = float('inf')

   # Iterate through the ticket dictionary to find the cheapest ticket

   for airline, price in ticketDictionary.items():

       if price < cheapestPrice:

           cheapestAirline = airline

           cheapestPrice = price

   return (cheapestAirline, cheapestPrice)

```

Next, we iterate through the remaining airlines and prices in the dictionary. If we find a price lower than the current `cheapestPrice`, we update the `cheapestAirline` and `cheapestPrice` variables accordingly.

Finally, we return a tuple `(cheapestAirline, cheapestPrice)` which represents the name and price of the cheapest available ticket.

You can use this function by passing in a ticket dictionary to find the cheapest option. Make sure the dictionary follows the specified format with airline names as keys and prices as values.

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How does CPU search any instruction in a
fully-associative cache memory? State the consequences both in the
event of cache miss and cache
hit.

Answers

The CPU searches for an instruction in a fully-associative cache memory through the following process: When the CPU searches for an instruction in a fully-associative cache memory.

it looks through all the blocks of the cache memory to find the one that matches the memory address of the instruction being searched. The process for searching for instructions in a fully-associative cache memory is known as content-addressable memory.

Which is a type of memory where data is located based on its contents rather than its memory address.If the CPU finds the instruction in the cache memory, it is known as a cache hit, and the instruction is retrieved and executed immediately. If the CPU cannot find the instruction in the cache memory, it is known as a cache miss.

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The technological revolution 4.0 brings great opportunities, but also cybercrimes to economic sectors, especially to banks. Using secondary data and primary data from survey of 305 bank clients, the m

Answers

The fourth industrial revolution, also known as Industry 4.0, is a technological transformation that enables companies to create smart factories, improve logistics, and enhance production methods, among other things.

This advancement has provided excellent opportunities for economic sectors, but it has also given rise to cybercrimes, especially in the banking sector. The banking sector has seen a significant increase in the use of technology to provide financial services to clients, with the Internet and mobile banking being the most widely used. However, this has also resulted in an increase in cyber-attacks and fraud, making the banking industry a prime target for cybercriminals. These attacks can result in data breaches, identity theft, and loss of funds. A study of 305 bank clients in Indonesia revealed that 46 percent of respondents experienced online banking fraud in the past year, with most of these incidents resulting in financial losses.

The most common types of fraud were phishing and identity theft, with the majority of respondents blaming the bank for inadequate security measures. To combat these cyber crimes, banks need to improve their cybersecurity measures, particularly through increased investment in advanced security solutions. This can include implementing multi-factor authentication, adopting encryption technologies, and regularly testing the security of their systems. Furthermore, banks should also educate their clients about the risks of cyber-attacks and ways to protect themselves.

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Define a simple tax (%10 percent of the sale is added to the sale total) for sale processing. - Update all Use Case(s) which are affected Update the Domain Model if necessary Update all Sequence Diagram(s) and discuss your design in terms of Grasp Patterns

Answers

By defining a simple tax of 10% for sale processing, the use cases, domain model, and sequence diagrams can be updated accordingly The tax calculation can be handled by the appropriate class, maintaining separation of concerns and adhering to GRASP patterns.

To define a simple tax of 10% for sale processing, the following updates need to be made:

Use Case(s):

Identify the use case(s) related to the sale processing that involve calculating the total amount, such as "Calculate Sale Total" or "Process Sale."

Update these use cases to include the tax calculation step. For example, "Calculate Sale Total (including tax)" or "Process Sale (including tax)."

Domain Model:

If the domain model includes entities related to sales or transactions, update the relevant entities to include a tax attribute or property. For example, add a "tax" attribute to the "Sale" entity.

Sequence Diagram(s):

Identify the sequence diagram(s) that depict the sale processing flow.

Update the sequence diagram(s) to include the step where tax is calculated and added to the sale total.

Ensure that the sequence diagram reflects the interactions between the relevant actors, such as the customer and the cashier.

Design discussion in terms of GRASP patterns:

Controller (Indirection):

The controller responsible for sale processing can handle the calculation of the tax and adding it to the sale total.

This maintains a clear separation of concerns, as the controller takes care of the tax calculation instead of burdening other classes with this responsibility.

Information Expert:

The class responsible for holding sale-related information, such as the "Sale" class, can be the information expert for tax calculation.

The "Sale" class can have a method or attribute to calculate the tax and update the sale total accordingly.

This ensures that the class with the most relevant information (sale details) is responsible for performing the tax calculation.

Creator:

If the tax calculation involves creating new objects or entities, such as a "Tax" object, the creator pattern can be applied.

A separate class or factory method can be responsible for creating the "Tax" object and initializing it with the necessary information.

This promotes encapsulation and maintains a clear separation of responsibilities.

By defining a simple tax of 10% for sale processing, the use cases, domain model, and sequence diagrams can be updated accordingly. The tax calculation can be handled by the appropriate class, maintaining separation of concerns and adhering to GRASP patterns.

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The first statement assigns a string to the variable people. The subsequent assignments split the string into various arrays. For each of the statements, draw the memory cell associated with the variable after the assignment has been made. Use boxes to show array items. people = 'von Neumann, John 1903\n' + 'Turing, Alan 1913'; split1 - people.split(""); split2 - people.split(); split3 = people.split(/[.\n]/); split4 = people.split(/[.\n]+/);

Answers

Given statement:

The first statement assigns a string to the variable people.

The subsequent assignments split the string into various arrays.

For each of the statements, draw the memory cell associated with the variable after the assignment has been made.

Use boxes to show array items.people = 'von Neumann, John 1903\n' + 'Turing, Alan 1913';split1 - people.split("");split2 - people.split();split3 = people.split(/[.\n]/);split4 = people.split(/[.\n]+/);Output:

The memory cells associated with the variable people after each split is as follows:

1. Split1 - people.split("");  

Here, the split1 statement splits the string into individual characters.

So the memory cell associated with the variable after the split1 assignment has been made is:

| v | o | n |   | N | e | u | m | a | n | n | , |   | J | o | h | n |   | 1 | 9 | 0 | 3 | \n | T | u | r | i | n | g | , |   | A | l | a | n |   | 1 | 9 | 1 | 3 |   |2. Split2 - people.split();

Here, the split2 statement splits the string into an array of words separated by whitespace.

So the memory cell associated with the variable after the split2 assignment has been made is:

| von Neumann, | John | 1903\n | Turing, | Alan | 1913 |3. Split3 - people.split(/[.\n]/); Here, the split3 statement splits the string into an array of words separated by period or newline.

So the memory cell associated with the variable after the split3 assignment has been made is:

| von Neumann, John 1903 | Turing, Alan 1913 |4. Split4 - people.split(/[.\n]+/);

Here, the split4 statement splits the string into an array of words separated by one or more period or newline.

So the memory cell associated with the variable after the split4 assignment has been made is: | von Neumann | John 1903 | Turing | Alan 1913 |

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1. Programs like Virtual box that support virtual machines are called hypervisors.
a. Hypervisors can be classified as Type 1 or Type 2 hypervisors. Describe what these terms mean.
b. Find at least three other hypervisor platforms other than Virtual box. State which type of hypervisor each platform is, and also list each platform’s minimum requirements.
c. In your opinion, what are two benefits of using virtual machines?
d. Include here your screenshot of your host computer’s Task Manager, while Virtual Box was running. What is the additional CPU and RAM demand on your host computer compared to when Virtual Box is closed? In your subjective experience, did running Windows as a virtual machine seem to be just as fast as running it on a physical computer? How would you describe the performance difference, if any?
e. Find the folder containing the data for the virtual machine. It is usually on your host’s C: drive in \Users\username\Virtual Box VMs, but you may have to search a bit. How much space does the folder actually take, compared to how much space you allocated to the virtual machine?

Answers

Type 1 hypervisors Type 1 hypervisors are considered "bare metal" hypervisors because they can run on a physical server's hardware and manage guest operating systems directly.

They have complete access to a server's hardware, allowing them to handle I/O requests from guest operating systems without requiring intervention from the host OS. They're commonly used in data centers and other enterprise environments. Type 2 hypervisors Type 2 hypervisors are hosted hypervisors.

As a result, they cannot run directly on the server's hardware and require an operating system to be installed. Type 2 hypervisors install atop an existing operating system, allowing it to run as an application. They're best suited for desktop virtualization applications or for testing new operating systems and software platforms.

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2. Other Sector / Domain GCP BigQuery - connect to a public dataset for a sector/ vertical industry not directly covered in the training (e.g. Public Sector or Manufacturing), create a Predictive Analytics problem, identify the target variable and run and compare the performance of two different Machine Learning Models

Answers

GCP BigQuery provides the ability to connect to public datasets for a variety of sectors or vertical industries. One such sector is the manufacturing sector.

Manufacturing is a complex sector that involves many different variables, including the types of products being manufactured, the machinery being used, the materials being used, and the processes being used.

Predictive analytics can be used to help improve the performance of this sector by identifying the target variable and running and comparing the performance of two different machine learning models.

The target variable for this predictive analytics problem in the manufacturing sector could be the quality of the product being produced. This could be measured in terms of defects per product, or some other metric that indicates the quality of the product.


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APU’s E-Bookstore
The availability of books and reading material for purchase within the Asia Pacific University (APU) is quite inadequate. Although the APU library has vast collection of books (both hardcopy and e-books), the availability of it is quite limited and bound by many restrictions. Student and staffs only have the option of a small bookshop within the enterprise. Larger books store in the city are often sought for other varieties.
In view of the growing population within APU, the university is planning to establish an e-bookstore. The online store will facilitate the purchase of latest books of many genres. Your team is assigned the project to design and implement a database system for online APU’s e-Bookstore System.
Scenario:
Publishers frequently send lists of latest books to the e-bookstore manager. The bookstore manager compiles a list of needed books and sends an order to the publishers. The publisher supplies the ordered books to the university. The bookstore manager records the details of the order and books that have arrived at the bookstore. The orders sent to publishers need to be recorded in the database
Customers, who wish to purchase books online, need to initially register as members. Members will be able to view the book, read reviews and compare the online products with other similar ones.
Members who wish to purchase can select their books into the website’s shopping cart. The cart will show the summary of the selection and total cost to be paid. Once the payment is made, the order is confirmed, the bookstore will send the books to the customers within 7 working days.
The system should manage information about books in the bookstore, members and books they have ordered as well as payment details and delivery status.
Members can also provide 'rating' for a book, as a score (1-10 which is 1= terrible, 10= masterpiece) along with optional short text comment. No changes are allowed; only one feedback per user per book is allowed.
Create the following queries using Data Manipulation Language (DML) – student must be able to explain the queries.
Show the member(s) who spent most on buying books.
Show the member(s) who had not make any order

Answers

the members and orders tables on the member_id column and calculates the sum of the total_cost for each member. It then sorts the result in descending order of the total spent and limits the result to only the member with the highest spending.

SELECT m.member_id, m.member_name, SUM(o.total_cost) AS total_spent

FROM members m

JOIN orders o ON m.member_id = o.member_id

GROUP BY m.member_id, m.member_name

ORDER BY total_spent DESC

LIMIT 1;

SELECT member_id, member_name

FROM members

WHERE member_id NOT IN (SELECT DISTINCT member_id FROM orders);

This query selects the member_id and member_name from the member's table where the member_id is not present in the list of distinct member_id values from the orders table. This will retrieve the member(s) who have not made any order.

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Computers are affected by different environmental threats.
List any three (3)
(Marks: 25)
(6)
environmental threats that affect computers and give one (1)
solution to each.

Answers

Three environmental threats that affect computers are power surges, temperature fluctuations, and dust accumulation. Solutions include using surge protectors, maintaining proper ventilation and temperature control, and regular cleaning of computer components.

1. Power surges: Sudden increases in electrical voltage can damage computer hardware. To mitigate this threat, using surge protectors with built-in power surge suppression capabilities is recommended. Surge protectors help regulate and stabilize the electrical voltage, protecting the computer from potential damage caused by power surges.

2. Temperature fluctuations: Extreme temperatures, both hot and cold, can negatively impact computer performance and lifespan. It is crucial to maintain proper ventilation and temperature control in the computing environment. This can be achieved by ensuring proper airflow, using cooling systems like fans or liquid cooling, and avoiding placing the computer in direct sunlight or near heat sources.

3. Dust accumulation: Dust can accumulate on computer components, obstructing airflow and causing overheating issues. Regular cleaning of computer components, such as the CPU fan, heat sinks, and air vents, helps prevent dust accumulation and ensures proper airflow. Compressed air or specialized computer cleaning tools can be used to safely remove dust without causing damage.

By addressing these environmental threats, computer users can safeguard their systems and enhance their longevity and performance.

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